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Pattern "View" of good old things

This time I am trying to define my understanding of some non-GOF patterns in as few words as possible. You can read <===> mapping as "more or less similar to"

Wrapper Facade <===> Data abstraction and encapsulation
Leader/Follower pattern <===> Thread pool
Evictor pattern <===> Object pool (object cache with a replacement strategy)
Component Configurator pattern <===> dlopen/dlsym dynamic link library API

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