This is the third post in my exploration of the package managers for C++ in Linux and Windows environments. This time I tested out the Hunter package manager with the same toy C++ program with header-only boost-core and boost-optional and boost-filesystem (linking necessary) dependencies. The previous blog posts in this series were about 1) a simplistic use of vcpkg from cmake and 2) a little more sophisticated use of vcpkg with cmake . The examples work for both Linux and Windows environments. Recap The following is a barebones C++ cmake project hunter_test hunter_test ├── CMakeLists.txt ├── include │ └── driver.h ├── src │ └── driver.cpp └── test └── driver_test.cpp 3 directories, 4 files The driver.cpp and driver_test.cpp files have just a main function that does nothing. driver.h is empty. The CMakeLists.txt looks as follows. cmake_minimum_required (VERSION 3.12) project (vcpkg_test CXX) set(CMAKE_CXX_STANDARD 17) add_executable(driver src/driver.cpp) target_i
This blog is part #2 in the series of trying out different package managers to bootstrap a cmake project. Checkout part #1 about Bootstrapping a vcpkg-based cmake project in Visual Studio . Part #3 is about bootstrapping Hunter-based cmake project in Linux and Visual Studio . The cmake code in the previous post works well on Linux too. After all, both cmake and vcpkg are designed for cross-platform build management. So what's new here? This time around we'll get the same project off the ground in both Linux and Windows with cmake proper. Last time, the cmake script CMakeLists.txt felt like a poorly written bash script. Since that blogpost, I received a lot of feedback. Feedback from Carlos ORyan (Google) forms the basis of this blog post. It would be more accurate to say that I'm downright stealing the cmake-vcpkg integration scripts he shared with me. They are open-source and available at google-cloud-cpp/super . I've copied them nearly verbatim to my vcpkg_cmake_b