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Showing posts from 2017

Ground Up Functional API Design in C++

There are plenty of reasons why functional APIs look and feel different than more common object-oriented APIs. A tell-tale sign of a functional APIs is existence of a core abstraction and a set of methods with algebraic properties. The abstraction part is of course about being able to talk about just the necessary details and nothing more. The algebraic part is about being able to take one or more instances of the same abstraction and being able to create a new one following some laws . I.e., Lawfully composing smaller parts into a bigger thing that is an instance of the same abstraction the original instances were. Composition by itself is nothing new to OO programmers. Composite, Decorator design patterns are all about putting together smaller pieces into something bigger. However, they miss out on the lawful part. Functional paradigm gives you extra guard rails so that you can bake in some well-understood mathematical properties into the abstraction. I think most people w

The video of New Tools for a More Functional C++

My previous talk on New Tools for a More Functional C++ ran into some audio issue during the meetup . I did not upload the video back then because it had no audio what-so-ever. I finally got around to record the audio track for the talk and I mixed it with the video. So here is the final video. Have fun with FP in C++! If you don't have 35 minutes, checkout the partial video transcripts below. Functional Programming Tools in C++ from Sumant Tambe on Vimeo . Video Transcripts 00:16 We’re going to talk about functional [programming] tools in C++ and what new capabilities exist in modern C++.  2:00 I'm reviewing  Functional Programming in C++ book by Manning---a good book for C++ programmers to acquire beginner to intermediate level knowledge of FP in C++. 2:30 Sum types and (pseudo) pattern matching in C++ 5:00 Modeling a game of Tennis using std::variant 7:30 std::visit spews blood when you miss a case in the visitor. See an exampl

New Tools for a More Functional C++

I presented the following slide deck at the ACCU meetup yesterday. New Tools for a More Functional C++ from Sumant Tambe Abstract: Variants have been around in C++ for a long time and C++17 now has std::variant. We will compare inheritance and std::variant for their ability to model sum-types (a fancy name for tagged unions). We will visit std::visit and discuss how it helps us model the pattern matching idiom. Immutability is one of the core pillars of Functional Programming (FP). C++ now allows you to model deep immutability; we'll see a way to do that using the standard library. We'll explore if `return std::move(*this)` makes any sense in C++. Immutability may be a reason for that. 

Binding std::function to member functions

I realized that std::function can be bound to member functions without requiring the *this object. Consider the following examples. // std::string::empty is a const function. All variables from e1 to e5 are fine. std::function<bool(std::string)> e1 = &std::string::empty; std::function<bool(std::string &)> e2 = &std::string::empty; std::function<bool(const std::string &)> e3 = &std::string::empty; std::function<bool(std::string *)> e4 = &std::string::empty; std::function<bool(const std::string *)> e5 = &std::string::empty; // std::string::push_back is not a const function. p4 and p5 don't compile. std::function<void(std::string, char)> p1 = &std::string::push_back; std::function<void(std::string &, char)> p2 = &std::string::push_back; std::function<void(std::string *, char)> p3 = &std::string::push_back; // These two don't compile because push_back is a non-const function std::funct

Avoiding intermediate copies in std::accumulate

std::accumulate makes a ton of copies internally. In fact it's 2x the size of the number of elements in the iterator range. To fix, use std::ref and std::reference_wrapper for the initial state. std::shared_ptr is also a possibility if the accumulated state must be dynamically allocated for some reason. Live code on wandbox . Update: Please see alternative solutions in the comments section. #include <iostream> #include <cstdlib> #include <algorithm> #include <vector> #include <string> #include <numeric> #include <functional> struct Vector : public std::vector<int> { Vector(std::initializer_list<int> il) : std::vector<int>(il){ std::cout << "Vector(std::initializer_list)\n"; } Vector() { std::cout << "Vector()\n"; } Vector(const Vector &v) : std::vector<int>(v) { std::cout << "Vector(const Vector &)\n"; } Vector & operator = (

Playing with C++ Coroutines

While looking for some old photos, I stumbled upon my own presentation on C++ coroutines, which I never posted online to a broader audience. I presented this material in SF Bay ACCU meetup and at the DC Polyglot meetup in early 2016! Yeah, it's been a while. It's based on much longer blogpost about Asynchronous RPC using modern C++ . So without further ado. C++ Coroutines from Sumant Tambe

Folding Monadic Functions

In the previous two blog posts ( Understanding Fold Expressions and Folding Functions ) we looked at the basic usage of C++17 fold expressions and how simple functions can be folded to create a composite one. We’ll continue our stride and see how "embellished" functions may be composed in fold expressions. First, let me define what I mean by embellished functions. Instead of just returning a simple value, these functions are going to return a generic container of the desired value. The choice of container is very broad but not arbitrary. There are some constraints on the container and once you select a generic container, all functions must return values of the same container. Let's begin with std::vector. // Hide the allocator template argument of std::vector. // It causes problems and is irrelevant here. template <class T> struct Vector : std::vector<T> {}; struct Continent { }; struct Country { }; struct State { }; struct City { }; auto get_count