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Showing posts from March, 2019

Bootstrapping a vcpkg-based project in Linux and Windows with idiomatic cmake

This blog is part #2 in the series of trying out different package managers to bootstrap a cmake project. Checkout part #1 about Bootstrapping a vcpkg-based cmake project in Visual Studio . Part #3 is about bootstrapping Hunter-based cmake project in Linux and Visual Studio . The cmake code in the previous post works well on Linux too. After all, both cmake and vcpkg are designed for cross-platform build management. So what's new here? This time around we'll get the same project off the ground in both Linux and Windows with cmake proper. Last time, the cmake script CMakeLists.txt felt like a poorly written bash script. Since that blogpost, I received a lot of feedback. Feedback from Carlos ORyan (Google) forms the basis of this blog post. It would be more accurate to say that I'm downright stealing the cmake-vcpkg integration scripts he shared with me. They are open-source and available at google-cloud-cpp/super . I've copied them nearly verbatim to my vcpkg_cmake_b

Bootstrapping a vcpkg-based cmake project in Visual Studio

After the last week's 2019 Microsoft MVP Summit , I decided to give Microsoft vcpkg a shot. I've a cmake project at work and we target Linux using the Hunter package manager . So vcpkg had been on the back-burner for me. I'm targeting a 4 part 3 part blog series. Bootstrapping a cmake project based on vcpkg in Visual Studio (this post) Bootstrapping a cmake project based on vcpkg in Linux and Visual Studio with idiomatic cmake ( here ) Bootstrapping a cmake project based on Hunter in Linux and Windows ( here ) As of this writing I'm new to vcpkg. So I apologize in advance if you are annoyed by noob mistakes. Please leave a comment if you notice something. If you prefer to clone/browse a github project. All contents in this blogpost are available under cpptruths/cpp0x/vcpkg_test (branch vcpkg_cmake_blog ). To start with, I've a barebones C++ project with nearly empty driver.cpp and driver.h files. Later, I'll add Boost core and optional as third p